Case study · Virtual events · XR production
Nexi's annual convention for its partner banks had to go fully online. We built the photorealistic 3D world it was broadcast from: an XR studio set around Nexi's own architecture, live to thousands of attendees.

About Nexi
Nexi is one of Europe's leading PayTech companies, operating at the centre of Italy's banking and payments infrastructure and serving as the technology backbone for hundreds of partner banks.
Every year Nexi gathers this network for a flagship, multi-day convention. The challenge wasn't just to stream it: it was to keep the atmosphere, the stage presence and the sense of occasion, for an audience that expected more than a video call.
The challenge
The virtual city
Tap a set to see it.




The solution
Behind the scenes
In the XR studio, live cameras track every move and the 3D world is rendered in real time from the same point of view. When the camera moves, the perspective shifts and the presenter stays inside the scene.
We delivered the 3D content and the virtual environments; the live studio, cameras and broadcast direction were run with specialist production partners.
The result
A high-stakes corporate event doesn't need a physical venue to command attention.
FAQ
Yes, if the production matches the ambition of the event. A streamed video call loses impact. A fully produced XR broadcast, with photorealistic environments, keeps the sense of occasion and can reach a larger audience than any venue allows.
It depends on the number and complexity of environments. A single broadcast-quality virtual set typically takes 4 to 6 weeks from brief to delivery. Multi-environment productions like Nexi Digital Week are scoped individually around your event date.
Yes. The 3D assets are yours to keep and reuse for future editions, internal communications, highlight reels or new formats. Unlike a physical set, a virtual environment is a lasting production asset.
Green screen places a presenter in front of a static image. XR virtual production composites live presenters into a fully rendered 3D environment in real time: the camera can move, the perspective shifts and the presenter looks genuinely present in the space.
We deliver the 3D content and virtual environments. For the live XR studio (cameras, real-time compositing hardware, broadcast direction) we work with specialist production partners and can coordinate the full pipeline from a single brief.
No. The approach scales to the ambition and budget of the project: product launches, investor days, partner conferences and internal all-hands all benefit from a produced environment.
We build photorealistic 3D environments for virtual events, XR broadcasts and immersive experiences.
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